Sunday, July 17, 2011

Week 12

1) Do you need to be able to draw well to create good 2D animation? Explain your view.

I think this would depend on what kind of 2D animation. Because some of the 2D animations can be created using pictures, whereas some 2D animations are created using simple drawings and some are created using complicated drawing.

I dont think you need to be able to draw well to create a good 2D animation. As long you have an idea in mind, while applying the 12 animation principles, you can still be able to create a good 2D animation without the use of drawing.

2) Do you need to be able to draw well to create good 3D animation? Explain your view.

I dont think you need to draw well to create good 3D animation. Most 3D animation are created using softwares, e.g MAYA. But to be able to draw could help to improve 3D animations, because you can draw out a simple sketch first then using the sketch, it would be easier to use the sketch and do a 3D animation.

3) What do you think would separate a piece of poor animation from a piece of good animation? In other words, how would you go about deciding if a piece of animation is good or bad?

I think the main difference between a good and bad animation depends on whether the animation has followed the 12 animation principles. For example, just a simple bouncing ball could actually tell if the animation is good or bad.

Simple example:
A good animation of a bouncing ball would be similar to a bouncing ball in real life and in order to do that, the bouncing ball would have the stretch and squash effect, where it will have the squashed effect when it hits the ground and whe it leaves the ground, it will stretch.

A bad animation of bouncing ball would be just a ball bouncing without adding any effects to it.

Bascially, good animations would reflect much to real life where it is so good that it looks so real. In conclusion, I find that it is very important to follow the 12 animation principle in order to create a good animation.


4) In 2D animation, you need to be very aware of timing at a frame by frame level, using timing charts and other techniques - but for 3D animation, this is handled using the graph editor, which is more concerned with manipulating rates of change over time.

Does this affect how you approach your animation work? Explain.





Yes, it does affect how I approach my animation work. At first, I would find it quite complicated to use the animation, but after awhile, I start to get used to it so I find it fun and even though tedious.


5) Give a brief critique of Maya as an animation tool. Don't just say Maya makes animation difficult, or easy, or that you need to learn a lot of stuff to use Maya - explain what Maya does well and not so well in terms of creating animation.

For someone who did not know how to use Maya, it would take time a very long time to understand how it works. I find that Maya is a little complicated for beginners, however, after awhile, is quite simple to use because when the user get used to it, it will be able to know which button is for which function. For example, for a person that dont know how Maya works, they would not even know where to start because they have no idea where is the animation, how does the timeframe works, how to even get to the graph editor.

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